Alan Wen
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What Resident Evil Village on iOS tells us about the future of AAA mobile game development
Capcom's producers share their insight on closing the gap between console and mobile development
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How Ripstone is thriving as an independent publisher by not growing too fast
The firm's leaders reflect on their journey from the early development scene of Liverpool to a partnership with Netflix
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From commercial animation to indie game debut success: The story of Ember Lab
Co-founders Josh and Michael Grier discuss applying their background in film, VFX, and producing brand mascots to the studio's debut game Kena: Bridge of Spirits
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How Netflix's external dev partnerships are pivotal for its gaming gambit
Games boss Leanne Loombe on why the streaming giant is taking its time to find the right developers
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Inkle’s Jon Ingold: "The point of narrative is to turn your brain on"
Develop keynote tackled writing games that can be replayed with increased pleasure, and why AI is not the answer
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How Move's AI technology aims to be a game-changer for motion capture
Co-founder and CEO Tino Millar on the suitless, markerless technology that opens doors for a new world of motion
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Game Changers | Kirsty Kirby, Lab42
The studio operations and engagement manager talks about fostering a positive workplace culture, promoting knowledge-sharing, and facilitating support for neurodivergent workers
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More than just ports: VR devs on bringing PSVR 1 titles to PSVR 2
From launch titles to twilight releases, developers discuss benefits, enhancements, and costs of porting old PlayStation VR titles to the next generation
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Team OFK's double act as a game developer and virtual band
Creative director Teddy Dief and lead programmer Jarryd Huntley on making fictional music biopic We Are OFK a reality
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Growing the Icelandic games industry beyond CCP Games
From Web3 to indie narrative games, 50% workforce growth and record investment shows Iceland's games industry soaring to new heights
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How to get a job as a product manager
The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
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Moo Yu on finding the heart in game development
Team Artichoke’s founder on indie burnout, diversity initiatives and collaborative approaches as creative director
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How to get your indie game noticed
PR and marketing experts offer their expertise and advice for indie developers in this GI Live Online panel
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"The old stereotype of games being for boys just doesn't exist anymore" | GI Live Online
Newzoo's Jay Uppal shares the results of the firm's latest gamer sentiment study and how DEI practices have been successfully implemented in games
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How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
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How to get a job as a game UX designer
The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design
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Unpacking foley design in video games
From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.
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How Solar Ash took Heart Machine out of its comfort zone
Alx Preston on the challenge of transitioning from 2D to 3D development and tips for small teams making a large scale open-world platformer
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Building a better Minecraft - and a better world | GI Live Online
Franchise boss Helen Chiang explains how "evil Microsoft" retained the game's indie spirit and aids conservation efforts
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How invention and innovation has been the driving force for Guha Bala | GI Live Online
The co-founder of Vicarious Visions and Velan Studios charts a career driven by entrepreneurism