Brandon Boyer
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Myst creator warns of over ambition in MMO space
AUSTIN GDC: Myst Online failed because it tried to compete with TV, says Miller
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iPhone a "revolution" for game design - Arkane Studios
AUSTIN GDC: Newly-hired producer Harvey Smith reveals studio working on strategy card game and first person RPG
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Sterling: Bankers will get rich from games, not designers
AUSTIN GDC: Sci-fi author's vision of future also identifies abusers of videogame systems
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Google opening Lively to game developers
AUSTIN GDC: Hanna reveals plans for integration of games - from arcade to entire 3D titles - in Google's growing virtual world
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Club Penguin owes popularity to Disneyland attitudes - Merrifield
Austin GDC: "If it doesn't matter to a kid... it doesn't matter," says co-founder
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Storytron's Crawford: Screw graphics, create better emotions
Austin GDC: Former developer urges creators to "ditch plot" and concentrate on the player