Brendan Sinclair (Page 2)
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Supercell acquires majority stake in Ultimate Studio
Clash of Clans company picks up Hot Lap League developer as it explores new platforms
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Activision Blizzard reportedly cuts 10 from Hearthstone team
Publisher says "organizational changes" to team made some roles redundant
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Making the most of Monopoly Go's false start
Scopely's Massimo Maietti talks about the abandoned original version of the game and how going back to the drawing board produced a breakout mobile hit
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Unity kills Runtime Fee for Personal users, offers rev share for others
Engine maker will only apply per-install charges for devs on Pro or Enterprise licenses who upgrade to new version of Unity next year
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Is chasing artificial intelligence genuinely senseless? | This Week in Business
How can Roblox take a cut of sales that aren't happening if AI undermines the creator economy?
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Grand Theft Auto 5 and Rockstar's post-Apocalypse Now | 10 Years Ago This Month
It's time to reflect on the most recent GTA game, and (unrelatedly) whether we should be ashamed of our words and deeds
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Unity reportedly tells staff details of Runtime Fee backtracking
Executives say the engine maker may cap install payments at 4% of revenue, will rely on customers to self-report data
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Ubisoft Montreal mandates partial return to office
Publisher now insisting on two-day-a-week minimum on-site; employees say it's breaking promises for remote work
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Unity's self-combustion engine | This Week in Business
We dive into the Runtime Fee and why it makes perfect sense for Unity management and no sense at all for anyone else
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Unity closes offices in wake of death threat
Update: Police say threat that closed Austin and San Francisco offices was made by an employee
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Antstream looks to build a future by preserving the past
Retro streaming service CEO Steve Cottam talks about waste, piracy, and offering new takes on old classics
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Unity adding a fee for each time a game is installed
Developers who meet revenue and install thresholds will need to pay up to $0.20 in Runtime Fees each time their game is installed on a new device
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Nintendo ends development of new Mario Kart Tour content
No new courses, drivers, karts or gliders after game's Anniversary Tour wraps up in October, but mobile racing game will remain playable
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Roblox's top tech officer talks AI
As the platform arrives on PlayStation, CTO Daniel Sturman takes our questions about training data sets, moderation, and the impact on the creator economy
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Baldur's Gate 3, Monopoly Go roll critical hits for Wizards of the Coast
Execs Cynthia Williams and Tim Fields talk about the company's strategy in video games, including new IP, mobile trends, and balancing internal and external development
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EA's plan for exponential growth
CEO Andrew Wilson says franchises like The Sims, Apex Legends, and Battlefield will spawn universes like Marvel or Star Wars
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Starfield review controversy traces game journalism's orbital decay | This Week in Business
More concerning than Bethesda's decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business
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Taking a peek behind Hidden Door's AI
CEO Hilary Mason talks about what generative AI can (and can't) do for storytelling in games
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Imagendary Studios reportedly lays off majority of staff
FunPlus subsidiary reduced to "skeleton crew" three years after founding with no game yet announced
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Gamescom, Activision Blizzard, and Microsoft's history of acquisitions | This Week in Business
Our weekly round-up column does a lap of the biggest news in the industry to see what we can take away