Colin Campbell
-
Games tackle the villainy of propaganda
We speak to the studios teaching people how to identify disinformation by letting them spread it within video games
-
What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
-
Writing for Games, Part Two: The experts' advice
Leading writers share insights and advice on preparing for a career in crafting narratives for video games
-
Writing for Games, Part One: A brief history
Leading writers discuss how video games storytelling has evolved as the medium has advanced
-
Five lessons from Reggie Fils-Aime's book
Former Nintendo President's autobiography offers insight into his success and the power of self-belief
-
The UK games industry is struggling with Brexit
Developers and publishers discuss the challenges they face in securing talent from the Continent
-
Lessons learned from the success of Spiritfarer
Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit
-
12 winning tools and strategies for the games industry's work from home era
Developers and publishers share their advice on how to adapt to a remote or hybrid operation