Features
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Why is Trust and Safety so hard? | This Week in Business
From Andreessen Horowitz's Techno-Optimist Manifesto to Discord's efforts to reform toxic users, we look at the causes of – and ineffective solutions to – a long-running problem
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Microsoft joins the publishing top table | Opinion
By adding Activision Blizzard to its existing studios, Microsoft has created a publishing behemoth – and in its financials this week, it was keen to underscore the commitment this represents to gaming
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P.T. draws maximum fear from minimal scope | Why I Love
Stray Souls developer Pete Wicher shares how the doomed Silent Hills demo got him into making games
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Die Gute Fabrik and the necessity to tackle climate inaction
CEO Hannah Nicklin and AfterClimate's Benjamin Abraham on the importance of tracking emissions, how other studios can do the same
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Growing Indigenous worlds in games
Achimostawinan Games' Meagan Byrne and Sadekaronhes Esquivel talk about reappropriation, misrepresentation
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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Spider-Man 2 beats Super Mario Bros Wonder to No.1 | UK Physical Charts
Strong launches for both games
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Activision Blizzard goes into the black box | This Week in Business
The Call of Duty publisher has been good at detailing its business, but that won't happen under Microsoft
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What did Microsoft want from Starfield? | Opinion
Bethesda's latest is a bona fide hit, topping US sales charts – but for Microsoft's plan to use exclusives to drive Game Pass subscriptions, that success is a double-edged sword
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Xbox, PlayStation and Nintendo console sales jumped 44% in September | UK Monthly Charts
EA Sports FC 24 sales down 8% on FIFA 23
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
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Peter Molyneux is returning to his roots
Veteran and sometimes controversial game developer on his return to PC and console, and countering the notion that everything he says is a promise
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Everybody makes mistakes | 10 Years Ago This Month
The power of the cloud, second-screen gaming, and more promised futures that never came to pass
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Keeping Devolver’s spirit through challenging times
COO Graeme Struthers on regaining momentum, "doing really well in a market that's gone pretty soft," and why the indie label went down the IPO road
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So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry?
Analysts and developers weigh in on the completion of gaming's biggest M&A deal to date - and what happens next
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Riccitiello's exit a rare bit of accountability | This Week in Business
Let's compare the consequences of Unity's Runtime Fee debacle to those of historical game executive bellyflops
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Unity's crisis is much bigger than John Riccitiello | Opinion
What Unity's customers need isn't a sacrificial scalp, it's a clear plan for how the company they rely on is going to achieve financial stability
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Finally, the Microsoft/Activision Blizzard acquisition saga is over. Now the work begins | Opinion
How will this deal shape the future of the games industry?
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Microsoft’s acquisition of Activision Blizzard: The road to approval
We look at the regulatory process and explain what it all means for the $68.7 billion deal
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Navigating the storm: Lessons learned from the mobile market's downturn
My.Games Venture Capital executive director Nikita Matsokin breaks down the numbers to see what's been working (and what hasn't) in the mobile market
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Making Assassin's Creed Mirage culturally and linguistically relevant
Ubisoft's Mohammed Alemam and Jean-Luc Sala on creating one of the first AAA games fully voiced in Arabic
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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Taking one for the team you've been kicked out of | Last Week in Business
As ex-BioWare devs file suit for severance, EA reportedly tells them Dragon Age: Dreadwolf hangs in the balance
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An allergy to transparency | This Week in Business
How the IARC works, what makes Naughty Dog's layoffs different, and the industry's ongoing effort to control everything anyone knows about it