Features (Page 3)
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Insomniac: If anything, it's got better since we were bought by PlayStation
Spider-Man 2 creative director Bryan Intihar talks superheroes, PS5 and Insomniac's impressive run of releases
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Unity's self-combustion engine | This Week in Business
We dive into the Runtime Fee and why it makes perfect sense for Unity management and no sense at all for anyone else
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AAA games on iPhone 15 Pro: Game changers or gimmick? | Opinion
Bringing blockbusters to mobile is a potentially exciting prospect, but there are still a lot of questions to be answered
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Antstream looks to build a future by preserving the past
Retro streaming service CEO Steve Cottam talks about waste, piracy, and offering new takes on old classics
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Unity’s pricing is a symptom, not the cause of tougher times ahead for the games industry | Opinion
Midia Research's Karol Severin looks at the wider factors behind the engine's controversial new fee
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Take This: The bumpy road for mental health advocacy
The organization's Eve Crevoshay and Cassie Walker discuss unpacking privilege and making safe spaces
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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PS5 sales jumped 42% in the UK during August | UK Monthly Charts
Red Dead Redemption returns to the Top Five
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Roblox's top tech officer talks AI
As the platform arrives on PlayStation, CTO Daniel Sturman takes our questions about training data sets, moderation, and the impact on the creator economy
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The pressure of expectation adds a sour note to Starfield’s launch | Opinion
Bethesda’s latest is exactly what the studio’s fans would expect – but deeply unsuited to carrying the weight of Microsoft’s ambitions
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Three priorities for creating a safe and diverse games studio
At Develop 2023, Code Coven's Cinzia Musio posed questions studio leaders should ask themselves about how their company supports marginalised people
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Baldur's Gate 3, Monopoly Go roll critical hits for Wizards of the Coast
Execs Cynthia Williams and Tim Fields talk about the company's strategy in video games, including new IP, mobile trends, and balancing internal and external development
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EGX teams up with TikTok for 2023 event
TikTok creators will descend on the London event this October
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The secrets behind Mortal Shell's 1m sales
Publisher Playstack talks us through its approach to marketing the hit Souls-like action game
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How Ripstone is thriving as an independent publisher by not growing too fast
The firm's leaders reflect on their journey from the early development scene of Liverpool to a partnership with Netflix
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Team Reptile: From Megabyte Punch to Bomb Rush Cyberfunk
Founders Dion Koster and Tim Remmers discuss how betting on themselves led to a decade of creative freedom
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The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
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Starfield | Critical Consensus
Critics note limits of space exploration and story in Bethesda's highly-anticipated release
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Starfield review controversy traces game journalism's orbital decay | This Week in Business
More concerning than Bethesda's decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business
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PS Plus price hike: We'll all pay for a subscription-based future | Opinion
There's a flicker of Sony's old arrogance in the bump to its PS Plus prices, but it's also a reminder that current subscription pricing is a land grab, not a sustainable business model
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Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"
Head of publishing on why the developer prioritises player freedom over less buggy games, and facing expectations around its sci-fi epic
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Is it worth taking part in Gamescom Opening Night Live?
The Fancensus Analytics Team explore the amount of media coverage given to games displayed in last week's showcase
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Xbox talks Starfield's "comet launch"
We talk to CMO Jerret West about Starfield as an ecosystem draw that goes beyond Game Pass, how indies sustain its subscription service, and what ABK can teach Microsoft
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Taking a peek behind Hidden Door's AI
CEO Hilary Mason talks about what generative AI can (and can't) do for storytelling in games
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CharacterBank's goal to create 'VR's Mario'
The Japanese studio discusses VR's popularity and opportunities in the country, as well as its own ambitions ahead of RuinsMagus' PSVR 2 release