GDC 2017
-
GDC: An old timer's survival guide
Greg Costikyan reflects on how to get the most out of the show as a veteran of the industry
-
GDC: A first timer's survival guide
Unity Technologies' Liz Mercuri reflects on her first GDC experience
-
Is "creative ADD" the key to avoiding burnout?
Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables
-
Tequila Works: "It's not about doing what you want, it's about loving what you do"
Tequila Works' Raul Rubio offers advice to indies, discusses narrative in VR, and the impact of world politics on games
-
Amazon Lumberyard: One Year On
Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine
-
New school marketing for old school games
Flinthook developer Tribute Games knows marketing is at least half the battle for success, and even retro games need to keep up with the latest promotional trends
-
Riccitiello: “There's always blood and sweat. We'd like to make the tears go away”
The Unity CEO discusses the firm's next step to solving all of the world's (games development) problems
-
Can the VR locomotion problem be solved without more hardware?
Survios believes it's on to something; its new system in Sprint Vector may ultimately find itself being utilized across a variety of games
-
Sweeney: “The future of the games industry? Make everyone a creator”
The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest
-
"It's not the Michael Bay of games"
Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
-
Switch in seven days: How Sumo Digital readied Snake Pass for Nintendo's launch
The studio's Ian Richardson tells us how its indie-style hit went from concept to a Switch best-seller in just over a year
-
"Play is universal, even more universal than humanity"
Pioneer Raph Koster reflects on metrics, VR and the human need to play
-
"We'd love to be the Rovio or Supercell of VR"
Patrick O'Luanaigh, founder and CEO of nDreams, talks about VR budgets, pricing, and his ambitions for the space
-
Digital distribution may limit audience for games - Coldwood
Unravel developer would love to see Yarny's adventures on a disc, says current digital storefronts are too obscure
-
CCP CEO: "I would call the VR installed base huge"
CCP's Hilmar Pétursson explains how the EVE developer got into sports with Sparc and why the VR space isn't as tough as some might think
-
"We are 'all in' on this experience. This is not a portfolio strategy"
Kristian Segerstrale maps out the future of Vainglory and mobile eSports
-
Oculus not doing developers a service, says HTC Vive
Rikard Steiber and Joel Breton explain the HTC Vive approach to VR, which differs quite a bit from Oculus
-
Getting emotional about monthly burn rate
Finji's Bekah and Adam Saltsman talk about fleeing the mobile space for the sustainability of a supposedly indiepocalyptic PC and console world
-
The GamesIndustry.biz Podcast: GDC 2017 Part II, with Raph Koster and Justin Ma
Latest episode available to download now, covering the evolution of GDC and the many challenges facing indie devs
-
Facebook may one day have no need for Oculus
Oculus head of content Jason Rubin explains, "Facebook would be perfectly happy if games organically came to the platform"
-
An Epic shift to games-as-a-service
Unreal maker's worldwide creative director Donald Mustard discusses how changing business models upend the way competition works
-
Zelda: Breath of the Wild GDC talk now online
Want to see that footage of the 2D prototype that's been talked about? Watch the session right here
-
The GamesIndustry.biz Podcast: GDC 2017 with Jason Della Rocca
We speak to the Execution Labs co-founder about pitching, finding your niche and more
Congratulations on your first follow!
We'll send you an email whenever we (or one of our sister sites) publish an article on this topic.