Making games (Page 7)
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What is the best game engine: is MonoGame right for you?
An in-depth guide to MonoGame, the spiritual successor to XNA and one of the best engines for experienced coders
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What is the best game engine: is GameMaker right for you?
An in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills
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Straight talk on funding -- five top tips
Fundamentally Games' Ella Romanos on forecasts, fees, the value of debt, and why failure can be useful
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Eight essential ways to use sound in video games
Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan
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Getting the best from your audio department
Unlock Audio's Elliot Callighan on the importance of communication in creating game audio, and practical advice on how to be better
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The ins and outs of funding your next game
Publishers, a crowdfunding platform, and a development fund share insight and advice on the whats, whens, and hows of securing investment
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Thoughts on game voice casting: Part Two
Mark Estdale details the casting processes that OM has used on games such as Horizon Zero Dawn and Warhammer: Vermintide 2
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Thoughts on game voice casting: Part One
OM's Mark Estdale shares best practices on recording dialogue and working with actors in video games
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How to write an authentic world
DLC: Creators of Bury Me My Love, Minit, and Last Day of June discuss writing challenges, subverting tropes, and a "generational shift" in the games industry
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"You can't trust people": How to stop your playtesters lying to you
Nano Games' Dr Paweł Strojny on harnessing psychological research tools to improve your playtesting
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Making the most of voice talent
Voice actors talk about the challenges of working in games and share tips for getting the best possible performances out of them
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The GamesIndustry.biz Podcast: Voice acting, with OMUK
Latest episode available to download now, featuring voice director Mark Estdale
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A how-to guide for Muslim representation
WB Games Montreal senior designer Osama Dorias offers tips for developers not wanting to alienate a significant chunk of their audience
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The GamesIndustry.biz Podcast: Beating the bootlegs
Harbottle & Lewis' Kostya Lobov offers advice on how to protect your rights as a developer - and avoid infringing on the rights of others
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Six ways to make the most of Video Games Tax Relief
Altara Games' Ella Romanos explains why there is no longer a barrier to UK studios who want to benefit from this government incentive
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Tips for writing better marginalized characters
Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators
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The GamesIndustry.biz Podcast: When crowdfunding fails
New episode available to download now, featuring ICO Partners' Thomas Bidaux
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How to get your US patent approved faster
IP law expert Bruce Itchkawitz details how games developers can use expediting channels to increase their chance of success at the USPTO
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