Patrick Walker
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Super Mario Run's missed opportunity
EEDAR details why a juggernaut brand is just the first step to breakout mobile success
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There is a formula to Pokemon Go's Success, but it's not AR
Patrick Walker, EEDAR VP of Insights, looks at the implications of Pokemon Go's success for mobile and AR gaming
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EA dominates E3 Twitch streaming - EEDAR
The EA Play schedule paid off, factoring in consumers and global markets, says EEDAR VP of Insights, Patrick Walker
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Clash Royale: Is Supercell shooting itself in the foot?
Patrick Walker, EEDAR's VP of Insights, argues that the game's success may cannibalize Clash of Clans and be bad news for Supercell in the long run
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Steam Early Access is hitting its stride - EEDAR
Percentage of Early Access titles reaching full release improving as the program hits its three-year anniversary, says Patrick Walker
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The Cost of VR: a Consumer Response
Eedar's Patrick Walker analyses the public's reaction to VR hardware
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How Counter-Strike: Global Offensive is still dominating Steam
EEDAR VP of Insights Patrick Walker on why CS:GO is the epitome of games as a service done the right way
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Core console software sales are higher than ever - EEDAR
Living room gaming experience not going away any time soon, says EEDAR VP of Insights Patrick Walker
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Twitch analysis shows E3 schedule not maximizing viewership - EEDAR
Patrick Walker, EEDAR's VP of Insights and Analytics, examines the spikes in concurrent viewers
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eSports an advertising goldmine
EEDAR finds that eSports viewers spend significantly more on hardware and software than the average gamer
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Dota 2 impresses with super engaged player base - EEDAR
As Dota 2 tops 40m players worldwide, the game still sees 25% of owners that average over 750 hours of gameplay
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Twitch rankings: 5 key takeaways for the industry
EEDAR's Patrick Walker reveals the Twitch secrets every dev should know
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The data is in and your review score still matters - EEDAR
"But the 80s might be the new 90s," says Patrick Walker, EEDAR's Head of Insights and Analytics
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Premium mobile games have yet to find breakout success - EEDAR
Patrick Walker, EEDAR's Head of Insights and Analytics ,takes a look at how premium priced mobile games are faring
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Early Access popularity growing, but only 25% have released as a full game
Patrick Walker, EEDAR Head of Insights and Analytics, examines the risk and reward of Steam's Early Access program