Tomas Rawlings
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Dune II and the three rules of a good licensed game
Why I Love: Auroch Digital design director Tomas Rawlings examines what made the seminal real-time strategy game such a massively influential success
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War in Syria: Using Games to Understand Conflict
Why Auroch Digital made a game based on a real-world war in two weeks
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Store Wars: Which is the right app store for you?
Red Wasp's Tomas Rawlings breaks down the pros and cons of app stores for the independent developer
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Gary Gygax: The Father of Games Design
On the 74th anniversary of Gary Gygax' birthday, Tomas Rawlings looks at the legacy left by the designer of Dungeons and Dragons
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From Paper to Digital: The Cthulhu Strategy of Games Development
How Red Wasp Design brought Chaosium's much-loved RPG to life with a small budget, good-will and just £1000 of marketing money