User acquisition
-
The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
-
Don't do that: What to avoid when soft launching a game
AppQuantum's Sergey Ryabtsev and Alina Zlotnik reflect on the mistakes made on a cancelled project and share advice on soft launching in the mobile free-to-play space
Congratulations on your first follow!
We'll send you an email whenever we (or one of our sister sites) publish an article on this topic.