Warren Spector
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Suikoden changed my life - Warren Spector
Why I Love: The System Shock 3 creative director generally doesn't go for JRPGs, but this PSone classic set itself apart in four special ways
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Spector: Industry must recognize both good and bad effects of games
Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job
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Warren Spector's Commandments of Game Design
The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to
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Holodeck: Holy Grail or Hollow Promise? Part 2
Warren Spector continues his column on why a Holodeck probably won't work for the games industry
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Holodeck: Holy Grail or Hollow Promise? Part 1
Warren Spector isn't so sure the industry will be able to create a holodeck gaming experience that's actually fun
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Warren Spector: Where's Gaming's Roger Ebert?
In his latest column, Spector argues that the industry will be legitimized if mainstream publications can offer regular critical analysis of games
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Warren's Mailbag: Publishers using Metacritic as a "weapon"
Warren Spector answers your questions about the problems with the reviews aggregation site and the industry's reliance on a flawed system
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Defining Success: Why Metacritic Should Be Irrelevant
Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International
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Warren's Mailbag: Games are still niche, too expensive
Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments
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Where Are Gaming's Role Models?
In his first exclusive column for GamesIndustry, Warren Spector ponders why game designers aren't making games of real significance