Why I Love (Page 2)
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Super Metroid knew how to tell a story and set a mood | Why I Love
Decemberborn Interactive's Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades later
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Pokémon Crystal keeps us interested by telling us less | Why I Love
Ocean's Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventure
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A word from a Destiny 2 acolyte | Why I Love
Rockfish CEO Michael Schade shares how Bungie's looter-shooter sequel turned him into a fanboy for the franchise
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The Game Developer's Playlist: Metal Gear Solid 5, with Jeffery Thompson Jr | Podcast
In a special bonus episode, Epoch Media's co-founder explores the impact of Hideo Kojima's final Metal Gear game
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Still There examines how far one can run from grief | Why I Love
Chad Briggs offers a narrative analysis of GhostShark's tale of a deep space lighthouse keeper working through loss
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Hades makes endless struggle entertaining | Why I Love
Lucid Tales co-founders dive into what elevates Supergiant Games' underworld roguelike
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Outer Wilds' existential loneliness is engaging, entertaining | Why I Love
Lovable Hat Cult's Patrick Jarnfelt explores Mobius Digital's curiously uplifting story of a doomed solar system
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Legend of Grimrock leaves no stone unpressed | Why I Love
Worm Jazz developer Yu He explains how the 2012 dungeon crawler was designed to draw players in
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The Soulcalibur still burns | Why I Love
Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day
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The Game Developer's Playlist: RPG Maker, with Davionne Gooden | Podcast
Second episode in our spin-off series looks at the accessible development tool that's inspiring indies
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Earthbound and the power of representation | Why I Love
Afterburner's Robert Taylor explains how the classic Super Nintendo RPG taught him to read and inspired a career
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The Game Developer's Playlist: Earthbound, with Aaron Linde | Podcast
First episode in our new spin-off series available to download
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1,100 words of praise for Thirty Flights of Loving | Why I Love
YCJY Games' Josef Martinovsk explains how Blendo Games' short story showed him what games could be
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The sublime theatrics and pacing of Metal Gear Solid 4 | Why I Love
Nomina Games co-founder Darrel Wijaya talks about Hideo Kojima's interactive cinematic blockbuster
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Ape Out: Understandable in a split second | Why I Love
BugBomb CEO Łukasz Goraczewski says ape escape caper took him back to another time and Another World
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Pokémon Snap had a different kind of focus | Why I Love
Tag Games CEO Marc Williamson believes developers could learn from the Nintendo photo safari's escapist tourism without pressure
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A Neverwinter Nights intro to game design | Why I Love
Little Chicken Game Company's Erik Kors shares how the world of Faerûn led him to the world of game development
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Journey into the mysterious and unknown with Gothic 2
Why I Love: Perfectly Paranormal's Gisle Sølvberg explains the appeal of playing an ambitious example of a genre he wasn't familiar with in a language he barely understood
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The transcendent appeal of Mount & Blade: Warband
Why I Love: The degree of difficulty for dev and player alike got John Nejady interested in TaleWorlds' medieval battle game, but the community he found made it something more
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Super Crate Box: Elegant, frantic, and unapologetically small
WarpThrough developer Ramon Huiskamp didn't full appreciate Vlambeer's action game until he tried to make something like it
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How God of War converted a non-believer
Why I Love: Double Eleven's Matt Dunthorne says the 2018 revamp turned him from uninterested onlooker into full-on fanboy
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The never-ending journey of No Man's Sky
Why I Love: EA Vancouver games researcher James Berg loses himself in Hello Games' vast universe
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Soul Reaver: Audacious, pulpy, intelligent, trashy, uncompromising
Why I Love: TheChineseRoom's Dan Pinchbeck pays tribute to Crystal Dynamics' PSOne vampiric action-adventure
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Braid and the beauty of not wasting time
Why I Love: A Duel Hand Disaster dev Jaycee Salinas takes inspiration from the indie time manipulation platformer
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