Working in games (Page 2)
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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Check out our GI Academy video series about careers and life in video games
First set of videos released ahead of next week's Academy event
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How to get a job as a product manager
The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
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How games studios can navigate the UK’s immigration system
The games industry boasts one of the most international workforces in the UK. The government’s sponsor licence is its key, say Laurence Keir-Thomas and Steve McCaig
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What it takes to be a great game producer
Unlock Audio's Elliot Callighan highlights the skills and qualities that enable a game producer to excel in their field
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Recruiting games talent from overseas
Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success
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How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
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Self-care tips for games community managers - and their bosses
Safe in Our World's Sarah Sorrell on supporting a CM's wellbeing and why mental health first aid training is a must
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Ali-A's advice to further your content creator career
YouTuber shares advice on how to get started, which platforms to prioritise, and recognising your worth
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How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
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How to get a job as a technical artist
The GamesIndustry.biz Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles
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What to think about when setting up an apprenticeship program
Beyond-FX CEO Keith Guerrette discusses the VFX studio's apprenticeship initiative, the challenges it faced and why it's worth it
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An introduction to games technical art
Atomhawk's technical art director Liam Fleming explains what technical artists do and gives pointers on how to become one
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Recruitment tips when recovering from cultural issues
MidBoss' Cade Peterson and Onward Play's Kim Shatzer share advice on demonstrating your company has changed -- and ensuring you won't repeat past mistakes
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How to get the most out of your voice actors
Unlock Audio's Elliot Callighan and Bonnie Bogovich give advice for getting the best performance possible from your recording talent
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How to get a job as a game UX designer
The GamesIndustry.biz Academy explores the routes into an essential but often misunderstood field in the games industry: UX design
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Introducing the GamesIndustry.biz Academy Magazine
All our advice about finding a job in games available now in a 100+ page magazine
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Onboarding: How to set new starters on the road to success
Ella Romanos details her process for onboarding new recruits so they receive the support and structure they need
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Prioritising staff wellbeing in a high pressure environment
Metacore's Maria Törnroos posits that there's no performance without wellbeing, and gives tips on how to maximize both
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Tips for intentional and healthy networking | GDC 2022
Code Coven detailed how to build, nurture and maintain good professional relationships
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Dontnod Montreal on recruiting for gender balance
Managing director Frédérique Fourny-Jennings shares how the studio's recruitment approach led to women making up almost half the team
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Why indie developers should consider hiring a COO
PowerWash Simulator studio Futurlab has hired a chief operating officer in Chris Mehers. We find out why
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How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022
At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it
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How game developers can better respond to the talent crisis
Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences
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