Academy
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
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Harnessing the power of player feedback
King's Sabrina Carmona gives advice on balancing player desires with a game's creative vision
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How to design gender-inclusive character customisation tools
At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips
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Why VR needs a new playbook – and where the industry should start
ForeVR Games' CEO Marcus Segal, who helped scale Zynga in the early days, identifies key areas of improvement for VR to finally see widespread adoption
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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Three priorities for creating a safe and diverse games studio
At Develop 2023, Code Coven's Cinzia Musio posed questions studio leaders should ask themselves about how their company supports marginalised people
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The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
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Adapting your game's vision to benefit your players
At Devcom 2023, Funcom's Anna Brandberg also shared "easy UX wins" to help devs make their games more accessible
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Four steps to a mentally healthy workplace
Ripstone's in-house psychology coach, James Marquis, makes the case for a proactive and holistic approach to mental health in the games industry
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New loot box transparency guidance in the UK – is it game-changing?
Fieldfisher goes through the new guidance's requirements, and what it means for game businesses in practice
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A look into the implementation of menstrual leave
GOG head of PR, communication and culture Gabriela Siemienkowicz explains how the digital retailer introduced the initiative
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How men can help stamp out harassment of women in games
Ashley Blake, Anya Combs and Chantal Ryan offer advice on how to identify and avoid predatory behaviour
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How to make your company economically sustainable
Creative agency Yrs Truly's founder MJ Widomska tells us how businesses can ensure long-term success by applying sustainability beyond being environmentally responsible
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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Closing the tech skills gap in the video games industry
Yannick Theler, CEO of Savvy Games Studios, explores how game firms can foster a healthy talent pipeline
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How to create engaging open worlds
Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
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How to set up an internship program as a games studio
Ustwo Games' HR director Julie Piedrabuena tells us how the studio is nurturing new talent in as inclusive a way as possible with its paid internships
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How to effectively use social media as a hiring tool
Gylee Games CEO Chris Bergman on why his studio hires via Twitter and Bluesky, and what he's learned from it
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A tale of classified documents and online platforms: How to comply with new EU rules
Fieldfisher's Frankie Everitt and John Brunning on complying with the Digital Services Act by the February 2024 deadline
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Death to meetings: Rethinking teamwork in remote game development
NDreams Elevation's Glenn Brace shares tips on establishing a fully remote studio
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Working as a mental health first aider in games
Inflexion Games' Wyatt Fleming shares why MHFA is important for game studios, the benefits of a specialized course, and what you can do to help your staff