Academy
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
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How to design gender-inclusive character customisation tools
At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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Adapting your game's vision to benefit your players
At Devcom 2023, Funcom's Anna Brandberg also shared "easy UX wins" to help devs make their games more accessible
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
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Harnessing the power of player feedback
King's Sabrina Carmona gives advice on balancing player desires with a game's creative vision
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Why VR needs a new playbook – and where the industry should start
ForeVR Games' CEO Marcus Segal, who helped scale Zynga in the early days, identifies key areas of improvement for VR to finally see widespread adoption
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The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
-
How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
-
How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
-
The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios