Academy
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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Everything you never wanted to know about burnout
A panel of people with experience in occupational burnout share their professional and personal perspectives on its causes, effects, and how it can be avoided
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What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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Check out our GI Academy video series about careers and life in video games
First set of videos released ahead of next week's Academy event
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Valve's six tips on optimising your game for Steam Deck
Alden Kroll and Erik Peterson share tips for developers looking to make their titles compatible with the handheld gaming PC
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Indie legend Sam Barlow and Rare veteran Louise O'Connor to keynote GI Academy event
Call of Duty Warzone senior creative director and Interior/Night CEO will also join the Discord event
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Making distinctive game brands
Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
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Deep dive: The Riftbreaker's Metal Terror DLC
GameDiscoverCo's Simon Carless follows up with EXOR Studios' Pawel Lekki to find out how the add-on did and why pricing was an issue, but only for players from one region
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How to get a job as a product manager
The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
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What's going on with social media and games communities right now?
Evolve PR's Colin Cummings lays out the state of play for social media and community management in gaming
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How Dread Hunger found and retained an audience
GameDiscoverCo talks with James Tan of Digital Confectioners to find what made the social deduction game click
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Introducing the GamesIndustry.biz Academy Magazine
All our advice about finding a job in games available now in a 100+ page magazine
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Deep dive: Inside Strange Horticulture's delightful Steam success
Iceberg Interactive CEO Erik Schreuder recaps the occult plant store puzzle game's launch strategy
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Lessons learned from getting an indie publisher off the ground
Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit
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What to do when bringing big-name IP into your mobile game
FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival
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Clear goals and organic paths: The Arkane guide to player agency
Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust
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Essential design features to help PC and console games succeed on mobile
GameRefinery's Wilhelm Voutilainen explores how Call of Duty Mobile, Genshin Impact and League of Legends: Wild Rift bring AAA gameplay to smart devices
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Analyzing an indie F2P success on Steam
GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads
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