Monetisation
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
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Twitch introduces 70/30 revenue split in new Partner Plus program
Streamers who match the criteria will benefit from a 70% share on their net subscription revenue up to $100,000 annually, after which it'll revert back to a 50/50 split
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In defence of the cosmetic whales | Opinion
Expensive in-game cosmetic items are a contentious issue that many developers tiptoe around – but this is the most balanced and palatable option for a modern business model
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Cyanide apologises for Blood Bowl 3 server issues, responds to other player concerns
Developer emphasises that its monetisation system is "cosmetic only" after criticism
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Report: New YouTube policy leads to increased demonetisation of games content
UPDATE: YouTube pledges to make "some adjustments" following backlash over latest rules targeting violence and profanity more severely
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Battle passes are everywhere – but few of them are good | Opinion
While a positive step away from loot boxes, many battle passes just replicate the surface of Fortnite’s model and miss the underlying ideas entirely
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