Features (Page 2)
-
Lightning Returns: Final Fantasy XIII's combat system | Why I Love
Worldless game director Joel Roset breaks down ingenious design in an oft-overlooked installment of the RPG franchise
-
Resident Evil Village on iOS makes cases both for and against cloud streaming | Opinion
Capcom's impressive port shows once again that cloud streaming isn't required for high-end mobile gaming – but it might be the only path to commercial success
-
What the current wave of layoffs means for the games industry
Analysts, recruiters and investors weigh in on the impact of mass redundancies, and the longer term prospects for the business of video games
-
The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
-
What Resident Evil Village on iOS tells us about the future of AAA mobile game development
Capcom's producers share their insight on closing the gap between console and mobile development
-
Harnessing the power of player feedback
King's Sabrina Carmona gives advice on balancing player desires with a game's creative vision
-
Pistol Shrimp and the importance of owning what you make
Ex-Toys For Bob developers Fred Ford and Dan Gerstein talk about The Ur-Quan Masters 2, tools, and what it was like switching engines to Godot midway through development
-
Grasshopper Manufacture: 25 years and still hopping
CEO Suda 51 talks rough patches, longevity, and encouraging newer talent at the studio
-
Engines of Woe | This Week in Business
Who pays the price for Epic and Unity's recent revelations about the need for a sustainable business?
-
Life after FIFA: The birth of EA Sports FC and its mission to find 1bn fans
"We're going from a video game built out of football, to a football platform built from a video game"
-
Meta's Quest 3 fires the starting gun on consumer AR devices | Opinion
Apple and Meta are betting big on augmented reality – but expectations of a revolution to rival the introduction of smartphones should be tempered
-
Sony has a crucial decision to make after Jim Ryan's retirement | Opinion
Should Sony find someone new to take PlayStation into uncharted waters?
-
Making the most of Monopoly Go's false start
Scopely's Massimo Maietti talks about the abandoned original version of the game and how going back to the drawing board produced a breakout mobile hit
-
Has Unity repaired the damage done by its Runtime Fee plans?
Developers share their reactions to the engine provider's revised policy and their remaining concerns for the future
-
How to design gender-inclusive character customisation tools
At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips
-
Is Digital Eclipse’s Gold Masters Series the future of video game documentaries?
Chris Kohler tells us about the recently launched The Making of Karateka and how it tackles the history of games
-
Is chasing artificial intelligence genuinely senseless? | This Week in Business
How can Roblox take a cut of sales that aren't happening if AI undermines the creator economy?
-
Bandai Namco: "Every publisher has to focus more on their own expertise"
European boss Arnaud Muller on maintaining momentum post-Elden Ring and the challenges of the market
-
Microsoft's hardware strategy looks more and more traditional | Opinion
Xbox Series X|S once presented a radically different vision; a console platform that would evolve and improve, ending the hardware generation cycle for good. What happened?
-
Grand Theft Auto 5 and Rockstar's post-Apocalypse Now | 10 Years Ago This Month
It's time to reflect on the most recent GTA game, and (unrelatedly) whether we should be ashamed of our words and deeds
-
A closer look at T-Minus Zero Entertainment, NetEase's latest foray into the West
Co-founders Rich Vogel and Mark Tucker on their new studio with NetEase and making an online game in a challenging landscape
-
Video game and console sales jump in Europe during August | European Monthly Charts
PS5 sales up 197% month-on-month
-
Why VR needs a new playbook – and where the industry should start
ForeVR Games' CEO Marcus Segal, who helped scale Zynga in the early days, identifies key areas of improvement for VR to finally see widespread adoption
-
Devs on Unity Runtime Fee: "The trust is gone forever"
As the industry awaits Unity's revised plan for install fees, developers question whether they will ever trust the engine provider again