Making games
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How to design gender-inclusive character customisation tools
At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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Adapting your game's vision to benefit your players
At Devcom 2023, Funcom's Anna Brandberg also shared "easy UX wins" to help devs make their games more accessible
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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How to create engaging open worlds
Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
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Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
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An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
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A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
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How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects
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Sound design essentials for updating live service mobile games
Unlock Audio's Jon Ruse and Elliot Callighan give pointers for upgrading sound assets for games that have a majority of their groundwork already laid
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Humor in games: keeping it funny when going global
Alconost's Lizaveta Dziahel explores the intricacies of translating puns, jokes, and general comedy for other markets
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What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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Tips for more immersive sound design
Unlock Audio experts give advice to developers wishing to add depth to their game audio
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From demo to debut: Turning a game jam project into a full release
Under the Stairs' founder Vladimir Bogdanic shares his experience developing Eyes in the Dark from a game jam prototype
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Creature feature: An expert’s guide to making memorable monsters
At Develop:Brighton, Sam Santala explored ways game artists can make creatures more lifelike and not just a bag of bones and meat
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Supermassive Games' top three rules for narrative-driven horror
At Develop:Brighton, The Dark Pictures Anthology creative director Will Doyle discussed designing meaningful choices
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A beginner's guide to making your game accessible
Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing
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Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
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What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
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How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
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Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
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