Why I Love
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P.T. draws maximum fear from minimal scope | Why I Love
Stray Souls developer Pete Wicher shares how the doomed Silent Hills demo got him into making games
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Lightning Returns: Final Fantasy XIII's combat system | Why I Love
Worldless game director Joel Roset breaks down ingenious design in an oft-overlooked installment of the RPG franchise
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SpellForce a deft mix of RTS, RPG, and empathy | Why I Love
As the franchise nears its 20th anniversary, SmartMelon's Li Shu celebrates the things it does like few others
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Building a Myst-ery | Why I Love
Smart Technologies' Andy Cargile calls Cyan Worlds' seminal puzzle game "moody, magical, and filled to the brim with mysterious mechanisms..."
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Why I Love the Game Industry (an Ode to "The Last Lecture")
Longtime Firaxis producer Garth DeAngelis applies the lessons of Randy Pausch's farewell address to a career in games
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Sonic 3 makes a fine holiday tradition | Why I Love
'Tis the season for Thunderful Development programmer Katharina Wunder to revisit Sega's 16-bit classic
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Furi excels in efficient execution | Why I Love
Swordship designer Sandro Dall'Aglio praises the complexity of The Game Bakers' seemingly straight-forward boss rush action game
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Resident Evil living rent-free in my head since 1996 | Why I Love
Space Lizard Studio creative director Gabriele Caruso revisits Capcom's survival horror classic
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Captain Toad: Treasure Tracker strikes gold | Why I Love
Togges game director Lucas Bonatti draws inspiration from Nintendo's endlessly inventive puzzle platformer
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Donkey Kong Country 2 creates an atmosphere like no other | Why I Love
Lego Bricktales game director Tri Do Dinh reflects on a formative summer vacation spent seeing everything Rare's SNES classic had to offer
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Once more Into the Breach | Why I Love
Foretales creative director Alain Puget lavishes praise on Subset Games' sublimely designed turn-based strategy game
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Nier: Automata for the people | Why I Love
Softstar Beijing's Chen Yamei and Zou Mengxia on how PlatinumGames aced the action RPG sequel
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It Takes Two makes cooperation necessary | Why I Love
Retro Forge's Leo Fernández Infante says Hazelight's latest sticks with you long after playing it, and for good reason
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Super Mario Sunshine reimagined the franchise | Why I Love
Revita developer Benjamin "BenStar" Kiefer pays tribute to the "renegade spirit" behind a divisive entry in the Mario canon
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The many virtues of Heroes of Might and Magic 3 | Why I Love
Carry Castle CEO Per Fornander sings the praises of the 1999 hot seat multiplayer strategy PC game
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The magic of discovery in Broken Sword | Why I Love
Tag of Joy co-founders Šarūnas and Žilvinas Ledas talk about Charles Cecil's seminal adventure series
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Beyond Good & Evil | Why I Love
Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk
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The Legend of Zelda: Ocarina of Time | Why I Love
Coatsink narrative designer Jon Davies examines who the hero is at the heart of the N64 epic
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It's fun when Spelunky kicks you down the stairs | Why I Love
Jori Ryan explores how Spelunky brought her back to her retro roots and inspired the intense action platformer CreatorCrate
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The Last of Us: Part 2 is better for not giving players what they want | Why I Love
Naughty Dog's latest explores the ugly side of humanity while finding grace in each of its key characters
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Breath of the Wild breathed new life into Zelda | Why I Love
Brainium's Jonathan Rodgers explores how Nintendo reinvented both its classic franchise and the open-world sandbox
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