Working in games
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios
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Three priorities for creating a safe and diverse games studio
At Develop 2023, Code Coven's Cinzia Musio posed questions studio leaders should ask themselves about how their company supports marginalised people
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Four steps to a mentally healthy workplace
Ripstone's in-house psychology coach, James Marquis, makes the case for a proactive and holistic approach to mental health in the games industry
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A look into the implementation of menstrual leave
GOG head of PR, communication and culture Gabriela Siemienkowicz explains how the digital retailer introduced the initiative
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How men can help stamp out harassment of women in games
Ashley Blake, Anya Combs and Chantal Ryan offer advice on how to identify and avoid predatory behaviour
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How to make your company economically sustainable
Creative agency Yrs Truly's founder MJ Widomska tells us how businesses can ensure long-term success by applying sustainability beyond being environmentally responsible
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How to set up an internship program as a games studio
Ustwo Games' HR director Julie Piedrabuena tells us how the studio is nurturing new talent in as inclusive a way as possible with its paid internships
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How to effectively use social media as a hiring tool
Gylee Games CEO Chris Bergman on why his studio hires via Twitter and Bluesky, and what he's learned from it
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A tale of classified documents and online platforms: How to comply with new EU rules
Fieldfisher's Frankie Everitt and John Brunning on complying with the Digital Services Act by the February 2024 deadline
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Death to meetings: Rethinking teamwork in remote game development
NDreams Elevation's Glenn Brace shares tips on establishing a fully remote studio
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Working as a mental health first aider in games
Inflexion Games' Wyatt Fleming shares why MHFA is important for game studios, the benefits of a specialized course, and what you can do to help your staff
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
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What it actually takes to secure your next voice acting gig
Unlock Audio's Bonnie Bogovich shares tips on how to boost your chances of getting a job voice acting for games
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What is an open salary policy and should you consider having one?
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation
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Tips to support your neurodiverse team
Auroch Digital's Hannah Corcoran shares ways studios can create a better environment for their neurodivergent staff
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A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
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So, you want to establish your own pizza plac... Oh, wait, game dev studio?
Mario Leśniewski looks at the challenges of starting up a games studio – through the metaphor of making pizza
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I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
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Tips and tricks for building a QA portfolio
Dan Ahern gives advice on how to demonstrate your testing and reporting skills as you apply for QA roles
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Is it a good time to be an indie dev?
Jason Della Rocca assesses the state of play for small creators, limited opportunity on mobile, and the evolution of subscription services
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Chella Ramanan’s guide to getting the most from your game-making journey
The Before I Forget writer shares how to thrive and enjoy building both indie and AAA titles, and explains key differences between writing and narrative design
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